About RetroEpic

KwaZulu Natal, the garden province of South Africa, might be better known for its warm ocean currents and rich history as the “Place of the Zulu”, but it should also be famed for being the founding home of the RetroEpic Software game studio.

RetroEpic Software started with just two very passionate people – brothers, Niki and Keith Boshoff, in 2007. Since then, we’ve grown to a larger team with a wide range of game development skills and talents. We’ve also moved to Cape Town to get a better view of the famous Table Mountain.

We’re very proud of both the independent game titles we have produced as well as the game development projects we have worked on with our partners.

Try Our Games

A Day in the Woods | RetroEpic Software

Team Members

Niki Boshoff | RetroEpic Software

Niki Boshoff

Penny Pincher

One of the mad duo who started RetroEpic, Niki is secretly on a mission to equip everyone with their own kitten. He’s often distracted from this mission by Brendon’s demands for shiny new Apple toys and the need to tease Jem.

Keith Boshoff | RetroEpic Software

Keith Boshoff


The other half of the mad duo, Keith might have been gifted with more madness. It’s difficult to tell because no one’s gotten close enough to ask the question without being growled at.

Brendon Smuts | RetroEpic Software

Brendon Smuts

Coding Master Chef

For no real apparent reason, Brendon has earned himself the position of favourite child at RetroEpic. It’s possible that this title was due to his mean chocolate chip cookie baking skills. He also throws amazing pity parties for one. Sometimes he invites his cat.

Paul Lombard | RetroEpic Software

Paul Lombard

Art Monster

If you want Paul to make art for a prototype you’re working on, you need to get him (heavily) invested in the particular genre of game you’re making. This is best achieved by introducing him to a similar, but higher profile game in the same genre to get him excited. To help speed the art-making process, occasionally utter the phrase “Polished like a Blizzard game“.

Ed Beukes | RetroEpic Software

Eduard Beukes

Code Mincer

‘Things Ed says in the office’ should be its own Twitter account, but then we’d probably never get any other work done.

Hannes Ferreira | RetroEpic Software

Hannes Ferreira


The existence of the Hunni has never been irrefutably confirmed. It is rumoured that he hails from the far reaches known as Oudtshoorn, which in the ancient tongue means old horn (in some dialects it’s still oats horn). All we know for sure is that if we send proper offerings to the creature, we receive a bounty of rewards in the form of textures and other art assets.

Jem Smith | RetroEpic Software

Jem Smith

Good Guy Developer

Self-proclaimed good guy, Jem spends most of his time at the office overcomplicating good ideas, declining invites for social events, eating cupcakes, talking about cupcakes, talking about how to acquire cupcakes for eating and – sometimes – working in Unity.

Xavier Knox | RetroEpic Software

Xavier Knox

People Wrangler

If Xavier wasn’t kept busy with game development project work, he might have taken his penchant for creating sharp pointy things to a whole new, and dangerous level. The world’s a safer place as long as he’s employed here. Donations for “Keeping Xavier Out of the Wild” can be sent directly to us.

Theunis Lombard | RetroEpic Software

Theunis Lombard

Generally Awesome

Theunis is the friendliest guy in the office. Except for that one time when he wasn’t – but it’s best not to bring that up. Especially if we want him to continue to keep us hydrated and alert with regular rounds of tea and coffee.

Mari Boshoff | RetroEpic Software

Mari Boshoff

Money Cruncher

By far, the loveliest lady in the office. Mari ensures a steady supply of home-made – or otherwise equal in quality – cupcakes and cakes, thus keeping Jem out of trouble and Xavier in the office.

Megan Hughes | RetroEpic Software

Megan Hughes

Sender of Emails

Megan might think she has an important role – and we’ve even let her choose her own title as “Brand Manager” – but she’s really just here to send emails. No one here reads emails. She also writes other things that people read – sometimes. We let her design boardgames to make her feel better.