It’s been a long time coming but we’re happy to say that today our much loved puzzle title – A Day in the Woods – finally lands on Android!
Many of you have wondered why we […]
Unity and the .NET/Mono platforms provide numerous tools to help us mitigate many of the headaches that we have come to associate with traditional low level game development. With little to no effort we have […]
Since re-releasing our sliding puzzle game title, A Day in the Woods, a little earlier this year and sharing some of our character designs on the Polycount forums, we’ve had a lot of interest in exactly […]
We’ve all been there before. You’re making a kick ass model/script/thing and something catastrophic happens. Your app crashes, the power goes out, your 3-year old pressed the glowing button on your computer, source control bugs […]
In the past few weeks our office has experience a new sort of quiet. There has been a definite deficit in spontaneous outbursts of song emanating from a particular corner of the office. We’ve also missed […]
We’ve very excited to announce that A Day in the Woods – our much loved puzzle title created and released for PC in 2011 – has officially been released on the Apple iStore today!
If puzzling adventures […]