The RetroEpic Blog

  • Character Design Tutorial | A Day in the Woods | Wood Carved

A Day in the Woods Character Design Tutorial

Since re-releasing our sliding puzzle game title, A Day in the Woods, a little earlier this year and sharing some of our character designs on the Polycount forums, we’ve had a lot of interest in exactly […]

By |June 15th, 2015|Art, Blender, Creativity, Tutorials|0 Comments
  • Forgetting to Save | RetroEpic | Blog

Lessons Learnt from Forgetting to Save

We’ve all been there before. You’re making a kick ass model/script/thing and something catastrophic happens. Your app crashes, the power goes out, your 3-year old pressed the glowing button on your computer, source control bugs […]

By |May 25th, 2015|Creativity, Game Design|0 Comments
  • Cosmonaught Sketches

Neal Liddle Joins the Team

In the past few weeks our office has experience a new sort of quiet. There has been a definite deficit in spontaneous outbursts of song emanating from a particular corner of the office. We’ve also missed […]

By |April 20th, 2015|News, Team|0 Comments
  • A Day in the Woods Released

A Day in the Woods released to iOS Today!

We’ve very excited to announce that A Day in the Woods – our much loved puzzle title created and released for PC in 2011 – has officially been released on the Apple iStore today!

If puzzling adventures […]

By |April 2nd, 2015|Games, News|0 Comments
  • A Day in the Woods | Occulus Rift

A Day in the Woods coming to Oculus Rift

It’s taken a lot of cupcake-bribes, but we’ve managed to get the whole RetroEpic team to keep this a secret for a good couple months. Of course, I now get the pleasure of announcing that […]

By |April 1st, 2015|Games, News, Tech|0 Comments
  • Level design is difficult | RetroEpic

Level design is difficult.

We’re just under two weeks from re-releasing our first commercial game A Day in the Woods to iOS and we’re still making changes to our puzzle levels. Why? Because level design is difficult. And level […]

By |March 20th, 2015|Game Design, Games|0 Comments