The RetroEpic Blog

We’re hiring!

That’s right! There’s an opportunity for a skilled Generalist Game Artist to join our team. The role has a particular focus on 3D animation and the ideal candidate would be self-driven, self-learning and comfortable with the character pipeline (from […]

Global Game Jam 2015 [Part 3]

It’s time for our third, and final, blog post on our adventures at the 2015 Global Game Jam! This time, we’ve got Ed sharing his thoughts on going into a game jam with no plan […]

Global Game Jam 2015 [Part 2]

The great thing about a game jam is that at the end of it all you always have something to take away with you. Even after Paul drops you to make a game about sex […]

“What do we do now?” Global Game Jam 2015 [Part 1]

This past weekend, the powers that be at the RetroEpic office let a few of us loose for the 2015 Global Game Jam. And so it was the four of us made our way in […]

RetroEpic’s New Home

Welcome to the brand new home of RetroEpic Software! We’ve been hard at work for the last few months redesigning our website to make it easier to use and beautiful to browse. So, please come […]

Flowing Water

In 2012, we created this water simulator based on Alex Vlachos – of Valve Software – 2010 paper: “Water Flow in Portal 2. SIGGRAPH Course on Advances in Real-Time Rendering in 3D Graphics and Games.”


Paint Splatter Surface Effect

Take a look at our 2011 Paint Splatter Surface Effect Demo:


Advanced Ragdolls

After seeing the Wolfire Games blog post in 2011 on their Active Ragdoll System, we decided to experiment with our own ragdoll solution.

In the end, we developed an Advanced Ragdolls Unity package which […]