Since re-releasing our sliding puzzle game title, A Day in the Woods, a little earlier this year and sharing some of our character designs on the Polycount forums, we’ve had a lot of interest in exactly […]
We’ve all been there before. You’re making a kick ass model/script/thing and something catastrophic happens. Your app crashes, the power goes out, your 3-year old pressed the glowing button on your computer, source control bugs […]
In the past few weeks our office has experience a new sort of quiet. There has been a definite deficit in spontaneous outbursts of song emanating from a particular corner of the office. We’ve also missed […]
We’ve very excited to announce that A Day in the Woods – our much loved puzzle title created and released for PC in 2011 – has officially been released on the Apple iStore today!
If puzzling adventures […]
It’s taken a lot of cupcake-bribes, but we’ve managed to get the whole RetroEpic team to keep this a secret for a good couple months. Of course, I now get the pleasure of announcing that […]
We’re just under two weeks from re-releasing our first commercial game A Day in the Woods to iOS and we’re still making changes to our puzzle levels. Why? Because level design is difficult. And level […]